Character Development: Bogeyman Golf
Spike
Here are the first impressions of Spike.
There's
no particular order or anything.
These are my first ideas.
I was thinking Bart Simpson but nicer (you said clean cut).
Stylistically I was looking for a taller, sharper character than your
big eyed, chubby, cute postcard.
The age range there I think is younger than 10-14.
There's more detail in these because I was trying to draw the clothes.
More detail also gives you better body dynamics and facial expression.
It depends how simplistic (in terms of line) you want your characters to be.
More modern comic book attitude maybe? Tank Girl and
Gorillaz (the band) are probably the in 'Street' cartoon art with
attitude.

Spike 3

The
mole character is an idea I had - he could help Spike, but drive the Groundskeeper
mad!
He'd have a thick Yorkshire (or Welsh) accent and say "Ow Do" when
he pops up unexpectedly. Spike could give him batteries for his miners helmet
in exchange for finding his ball or stealing other peoples. (I'm just thinking
aloud here....!)
Spike 4

Wearing the clothes (a nice one for the mothers)

Greenkeeper
1.
Similar to your sketch. Looks like he listens to a lot of Heavy Metal and watches
Waynes World.

The Greenkeeper sneaks up on Spike.
I'm
trying to develop an alternative Greenkeeper character to the one that
looks like your original version. My instinct is to draw a mean big cantakerous
bastard
who scares the life out of Spike and is always shouting and swearing.
"GET OFF MY GREEN YOU LITTLE &%£$@!!"
Spike could be always winding him up - and running away!
Classic Beano or Dandy scenario. (Viz is probably too adult).
We
could have two groundskeepers.
The young, useless grungy headbanger and the cantankerous old git.
A very unlikely couple - but that gives scope for comedy.
Have you thought of having a female character?
Is
the ball a character in it's own right (would it have a voice in the strip?)
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